Experiential Challenges

Overview

Participants are challenged with a series of experiential initiatives throughout this program.  Initiatives are specifically chosen to encourage the group to move beyond their”comfort zone” and increase an individuals or a teams success in the workplace.
Participants are encouraged to join in discussion pertaining to their current work environment and collaborate on solutions.  We encourage everyone on the entire team to participate. Participants can opt in or out as needed within any given challenge.


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Team benefits: 
  • Develop communication skills
  • Review team competencies
  • Strategic thinking and planning
  • Goal setting
  • Collaboration
  • Build trust
How physical/active is this activity: 
This activity can be as physical (or not) as you want it to be
What is the number of participants for this program: 
10 - 200+ people
Duration: 
Other
Space Requirements: 
Indoors or Outdoors
If indoors, the room must be large enough to move about in
Additional activities: 

The duration of this program can be a few hours to a full day, or, it can be combined with other activities to create a full day of team building.


Here are some examples of Experiential Challenges: 

Zoom
Zoom is an intriguing wordless picture book by Istvan Banyai, which consists ofsequential “pictures within pictures”. This popular, engaging group problem solving and communication exercise challenges participants to create a unified story from the series of sequential pictures.

Cycle Time Puzzle
An intense challenge that thoroughly tests a group’s ability to solve complex problems.  Participants examine a diagram and are challenged to replicate it using the custom-made, wooden puzzle pieces. At first, the task seems simple; as the group proceeds, participants discover that the task requires much more than just assembling the boards to match the diagram. To achieve a successful outcome with this activity, a group will experience a high level of teamwork.

Transfer of Knowledge
This problem-solving initiative requires participants retrieve or transfer the “Knowledge” using only the props provided.

Getting The Product in the Pipeline
A fast-paced activity that employs physical coordination, team cooperation, communication and planning. This lively and thought-provoking activity involves the movement of assorted balls and objects from a starting point to the delivery container.

Kaizen
Your group must physically touch all 30 spots in a numbered sequence within a specified time. The groups compete with each other to achieve “constant improvement.”

On Target
This fast paced, high-energy activity involves communication, teamwork, and planning skills. Each member of the team is active and essential, as the activity requires many roles-from ball chasers and ball tossers to human backboards.

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